NoctLang - The Noct Programming Language
Noct is a tiny yet mighty programming language for scripting. Small enough to learn today, powerful enough to ship tomorrow!
Just ~160 KB — featuring a fast JIT compiler, robust generational GC, and clean C/JS-like syntax with a novel Dictionary-based OOP.
Written in portable ANSI C with no external dependencies, it runs everywhere — from desktop PCs down to Raspberry Pi.
Try it now — launch REPL or write your first program. It might take less time than you think.
Status
Actively developed and constantly evolving.
JIT Targets:
- x86, x86_64
- ARMv7, Arm64
- RISC-V 32-bit, RISC-V 64-bit
- PowerPC 32-bit, PowerPC 64-bit
- MIPS 32-bit, MIPS 64-bit
Supported OSes:
- Windows, macOS, Linux
- iOS, Android
- *BSD
- Game Consoles
Note: On major smartphones and consoles, runtime code generation (JIT) is generally prohibited or tightly restricted by platform policies. Noct runs there with interpreter or AOT compilation.
Core Design & Features
Noct combines simplicity, speed, and portability — traits rarely found together in scripting languages:
- Familiar Syntax — C/JS-like and easy to learn.
- Lightweight JIT — Fast execution in a tiny runtime.
- Generational GC — Young semi-space copying + old mark-sweep-compact.
- Portable ANSI C — No dependencies; runs everywhere.
- Tiny Footprint — Runtime fits in ~160 KB.
- AOT Compilation — Translate to C for JIT-restricted platforms. (e.g. iOS, Android)
While most languages compromise on at least one of these,
Noct delivers all without sacrificing clarity or speed.
In addition, Noct introduces Dictionary-based OOP (D-OOP) — a novel paradigm for object-oriented programming, achieved through dictionary merging instead of prototype chains or heavyweight class hierarchies. Thanks to this design, Noct programs can even be translated into Emacs Lisp code, reflecting the language's Lisp-inspired roots.
Why Noct?
"What if a programming language could be learned in a single afternoon — and used the next day to create real games?"
Noct was born from this question: a desire to create a language that's minimal yet meaningful — simple enough for beginners, fast enough for production. It bridges the gap between play and production, letting you focus on making games, not fighting tools.
At the same time, Noct brings commercial-grade VM technology — once limited to large industrial runtimes — into a form small enough for game projects, built on proven techniques from engines like Java and .NET.
Try it!
Your First Program
Noct is simple enough to try right now — no setup, no hassle.
Save the following as first.noct
, and just run noct first.noct
.
func main() {
Person = class {
name: ""
};
var jessie = new Person { name: "Jessie" };
var tom = new Person { name: "Tom" };
var people = [jessie, tom];
for (person in people) {
print("Hello, " + person.name + "!");
}
}
Output:
Hello, Jessie!
Hello, Tom!
That's it. You've written your first Noct program.
Installation
Download Prebuild Binaries
Visit the release page to obtain the latest prebuilt binaries.
Manually Build from Source
Clone the repository, build it with CMake, and you’re ready to go:
git clone https://github.com/awemorris/NoctLang.git noct
cd noct
cmake -B build .
cmake --build build
./build/noct
Run
To run a script:
noct script.noct
Examples
Noct programs consist of functions, expressions, and control structures
similar to C and JavaScript. The main
function is the entry point.
Arrays
func main() {
var array = [1, 2, 3];
for (v in array) {
print(v);
}
}
Dictionaries
func main() {
var dict = {name: "Apple", price: 100};
for (key, value in dict) {
print(key + "=" + value);
}
}
Lambda Functions
func main() {
// Lambda notation.
var f = (x) => { return x + 1; }
print(f(1));
// No closures. Use the 'with' argument explicitly.
var g = (x, with) => {
return x + with.y;
};
var y = 2;
var z = g(1, {y: y});
}
Object-Oriented Model
The object-oriented model in Noct is a lightweight variation of prototype-based OOP.
- Classes are simply dictionary templates
- Inheritance and instantiation are realized by dictionary copying and merging
- There is no prototype chain, and modifying a class does not affect existing instances
This design treats dictionaries as first-class objects, and the author refers to it as Dictionary-based OOP (D-OOP).
func main() {
// The base class definition. (A class is just a dictionary.)
Animal = class {
name: "Animal",
cry: (this) => {
}
};
// The subclass definition. (This is just a dictionary merging.)
Cat = extend Animal {
name: "Cat",
voice: "meow",
cry: (this) => {
print(this.name + " cries like " + this.voice);
}
};
// Make an instance. (Just a dictionary merging.)
var myCat = new Cat {
voice: "neee"
};
// This-call uses the "-> ()" syntax. (Equal to myCat.cry(myCat))
myCat->cry();
}
JIT Pipeline
Intermediate Representations
Noct employs two distinct intermediate representations (IRs) to balance high-level program analysis with efficient execution:
- HIR (High-level Intermediate Representation)
- Structured control flow graph (CFG) for program analysis.
- Expression DAG for algebraic simplification.
- Basis for future advanced optimizations.
CFG for "func foo(a) { if (a > 0) { return a; } else { return -a; } }"
+---------------+
| 0: Func Block | -- pred: none, succ: 1
+---------------+
+-------------+
| 1: IF Block | -- pred: 0, succ: 2 (true), 3 (false)
+-------------+
+----------------+
| 2: Basic Block | -- pred 1, succ 5
+----------------+
+---------------+
| 3: Else Block | -- pred 1, succ 4
+---------------+
+----------------+
| 4: Basic Block | -- pred 3, succ 5
+----------------+
+--------------+
| 5: End Block | -- pred 2, 4
+--------------+
(pred = predecessor, succ = successor)
DAG for "a = 1 + 2"
LHS ---- ASSIGN ---- RHS
| |
term ADD
| / \
symbol a term term
| |
int 1 int 2
- LIR (Low-level Intermediate Representation)
- VM bytecode, serving as the primary format for both interpretation and JIT codegen input.
- High abstraction level to achieve fast, portable interpretation.
- Compact enough for efficient machine code lowering in the JIT.
LIR for "a = 1 + 2"
ICONST %0, 1 ; Load constant 1
ICONST %1, 2 ; Load constant 2
ADD %2, %0, %1 ; Compute sum
STORESYMBOL "a", %2 ; Store result into global variable "a"
Compilation Stages
+-----+ +-----+ +-----+ +-----+
| SRC | --> | AST | --> | HIR | --> | LIR | ----> <<Interpreter>>
+-----+ +-----+ +-----+ +-----+
|
+--------> <<JIT Codegen>>
- The AST captures the syntactic structure.
- The HIR provides an analyzable, optimization-friendly form.
- The LIR bridges execution, serving both the interpreter and JIT.
Design Rationale
The separation of HIR and LIR enables:
- A lightweight JIT pipeline: minimal overhead from analysis to code generation.
- Clarity in architecture: each stage has a well-defined role, simplifying maintenance.
- Portability: the same LIR can be interpreted directly or lowered into optimized machine code.
As shown above, HIR expresses structure, while LIR expresses execution. This split allows Noct to keep the JIT pipeline lightweight without sacrificing optimization opportunities.
Because all JIT backends translate from the same LIR, portability across architectures comes naturally. This unified approach is what makes Noct both portable and maintainable.
FFI API
The Noct runtime can be embedded in C applications. This allows you to load, compile, and execute scripts and bytecode directly within your software.
void call_noct(const char *file_name, const char *file_text)
{
// Create a VM.
NoctVM *vm;
NoctEnv *env;
noct_create_vm(&vm, &env);
// Compile source.
noct_register_source(env, file_name, file_text);
// Call the main() function with no arguments.
NoctValue ret = NOCT_ZERO;
noct_enter_vm(env, "main", 0, NULL, &ret);
// Destroy the runtime.
noct_destroy_vm(rt);
}
This API requires linking against the Noct runtime and including the
appropriate header (noct/noct.h
).
Error handling and result introspection are left to the host application, giving full control over integration.
Test and CI
Noct is tested on Windows, macOS, and Linux.
Continuous integration is powered by GitHub Actions. Each push to the main branch triggers builds and binary releases, ensuring stability across supported platforms.
License
Noct is open source, released under the MIT license.
This means you can use it freely — for personal, educational, or commercial purposes. You're also free to modify, redistribute, and build upon it, with minimal restrictions.
Contributing
Noct is under active development, and we welcome all kinds of contributions — bug fixes, examples, documentation, ideas, or new features.
We're also building the broader NoctVM
family, including a game
engine designed to empower creators.
Whether you're here to code, teach, test, or explore — we'd love to have you with us.